![]() ![]() ![]() Our Raiders are well stocked with ammo (they have their own manufacturing and saltpeter production in the Uranium mine which was stocked with ammo by the Survivalists before the Great War, as well as stolen Enclave gear and supplies raided from the NCR and smuggled in by the Bishop Family - they're stacked.) The NCR player has an easy time of it pick up Raider gear. Right now I think it's too easy to be a packrat. After that, you enter the desert and you're scrounging, with traders charging a markup during wartime price hikes. So the food and stimpacks you manage to cram before leaving Vault 18 are pretty much it. Dry desert, low food resources, not much water - and what resources there are tend to be camped on by rich and desperate cities. (Just don't do that and you'll be fine.)Īfter that is final balance adjustments. That last part we're leaving out during BETA just because it disrupts too many scripts (maybe a modder can implement that later - I added dialogue to key characters and voiced them to bring up the fact that they found you in jail.) Right now Mark never greets you because the AI can't find you in time, and the script to place him nearby no matter where you are is unreliable, letting players murder their way to a broken and unimpressive game. If you start punching random people in the face (you don't have a weapon yet) a security guard is supposed to run up to you, talk you back into being neutral, OR, arrest you and send you to jail after tapping you with a stun gun. The big one at the moment is getting players who turn hostile in Vault 18 back on course. We're stress testing internally now to make sure our failsafes work when players veer wildly off track. It's just bugs you don't catch til 5000 people play your project in a weekend and all report the same unexpected things! :p Our release will certainly be a BETA, in that a few things will be left to adjust based on mass player feedback, but in a state of completion that I doubt most people will ever notice anything missing. It has been a long time coming, but we're finally dusting off the last elements of the mod that are unfinished or unpolished in some way. ![]()
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