![]() Or if im just doing somethign blatantly wrong it'd be tops if someone informed me. LithUnwrap was great but my Trial ver wouldn't let me save as a pic so I could edit it, if you know another good UV mapping program that I can actually get results out of for free that'd be great. I tried it with Wings3D 1.4.1 in MacOSX 10.7. How to get my copy of the textures mapped onto it is where I'm stuck. (08-21-2014 10:13 AM) psycholinguist Wrote: Problem 1) I didnt really want to use BMPs for my external texture files, but when I tried to change the extension to JPG or PNG, Wings told me I couldnt save the file under that name: 'The required extension is BMP'. After saving that as a BMP or whatever and filling it in w/ Photoshop, I saved it as a bmp and imported it back into wings, and then, I'm stuck. I can use Wings' UV Editor to cut up the model and get some nice looking maps, Then I can close/save those UV settings, then open Wings' Outliner (which is a list of objects Wings is using for this project) and use that to export the map I made as BMP, which is always for some reason called 'diffuse'. Mainly what I'm stuck doing is getting BMP's I've made in photoshop and putting them onto my Models in Wings. I'm only new to Modelling, the extent of my knowledge is bits an pieces of the Wings 3D manual, messing around in Wings, and reading these forums, So I diddn't quite catch onto a lot of what you said. Thanks Nazgul, but your reply kind of confused me. You'd still need Metasequoia LE (leave checked join closed vertices, and invert uv, if you see texture appear weird once in metasequoia) or LithUnwrap to convert to x file, if you need so. Though I see Ultimate Unwrap yet several times more powerful for uv mapping for games, but true that most esential stuff could be done already with Wings's autouv. You need to use previously Autouv (if you say it's easier for you, you already know how to use it) to uv map the model, do the proccess and save and put texture. You can also use 3ds, but is a worse format for technical reasons. Just "export".as OBJ.It does exports uv info in the file. Available for free or premium in PNG, BLEND, GLTF, C4D, OBJ, PSD or FBX formats for commercial and personal use. I don my imports safely now, but involved knowledge.Įxporting is easier. Download 15 3D Wings Love Illustrations for your 3D projects & designs. basicly, the model should have not deleted faces (holes), inverted faces, open meshes (a closed mesh would be one which you can't see its interior: wings does not understand imports with isolated faces in space, one side only faces.) It's quite tricky. A vast amount of our flights are conducted in varying terrain, and we have found the DTED and open source DTM function to be very helpful in accomplishing accurate data.Importing objects into Wings is likely to bring you problems. ![]() Flight plans can be manipulated and customized quickly and accurately to whatever the user is trying to accomplish. It has features that allow the user to plan flights with ease. ![]() UgCS was well thought out as a flight planning software. was overall pleased with the software, and considers UgCS to be a crucial piece for multiple solutions. We reached out to the management of UgCS and after extensive testing and integration Juniper Unmanned, Inc. The only thing left was finding a flight planning software that would be able to integrate into the platform, and be effective for a multitude of operations. ![]() We also found sensor packages that Juniper integrated and evaluated to be useful tools. Our company identified an integrated platform recently as being a powerful solution for many of our clients. provides advanced UAS based solutions to industry worldwide. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |